Half-Life 2

Half-Life 2

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1998. HALF-LIFE surprises the gaming industry with its combination of unstoppable action and continuous, deep stories. Valve's debut title wins more than 50 "Game of the Year" prizes, having been considered the "Best PC Game Ever" by PC Gamer Magazine and launches a franchise with more than eight ...

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1998. HALF-LIFE surprises the gaming industry with its combination of unstoppable action and continuous, deep stories. The Valve debut title wins more than 50 "Game of the Year" awards, having been considered the "Best PC Game Ever" by PC Gamer magazine and launches a franchise with more than eight million units sold worldwide .

NOW. Resuming the suspense, challenge and heavy load of the original and adding new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors and even the emotions of friends and enemies.

Once again, the player picks up the stick of researcher Gordon Freeman, who is on an alien-infested and planet-devastated planet where resources are depleted and the population weakened. Freeman is cast for the unwanted role of saving the world from the evil he set free in Black Mesa. And many of the people you care about are counting on him.

Half-Life 2's intense, real-time gameplay is only possible thanks to Source®, the new engine technology owned by Valve. Source provides great enhancements to:

Characters: Advanced Facial Animation System features the most sophisticated gaming characters ever. With 40 distinct facial "muscles", human characters convey a full set of human emotions and respond to the player fluently and intelligently.
Physics: Stones, water, and 2-ton trucks respond as expected, as they obey the laws of mass, friction, gravity, and buoyancy.
Graphics: The Source Generator based on shaders, like the one used by Pixar to create movies like Toy Story® and Monsters and Co.®, creates the most fabulous and realistic environments ever seen in a video game.
Artificial Intelligence: Neither friends nor foes go into combat with their eyes closed. They have the ability to assess threats, navigate rough terrain, and get weapons from what they have at hand.

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